Flamerul 4, Year of No Age (1479 hp)
the early morning, Gurdis Boranel and head towards the palace of government Saradush to meet Torrance Lord. His condescension towards Telichantus , are very suspicious and they want to see clearly. Pressed by the demands of the two, Lord Torrance admits he had left to maneuver by githianky also because its presence in the city had so far preserved from the attacks of the armies in the pay of githianky.
of Heroes Overlook do not believe that he is worthy of a seat on the board of the Oak Platinum, and he finally agrees to surrender, promising to ask the rector Gurdis Isabelle Grimaldi to replace him on the board, representing Saradush.
This intention is realized in the afternoon when, during the other six members of the Board ratify the handover between the two. During the session, Gurdis applied for and obtained the building where he lived Telicanthus are licensed to the community githzerai, which recently had been bound in a dilapidated structure in the poorest area of \u200b\u200bthe city.
During the session of the Board, to each of six adventurers are given a document certifying their status as special envoys of the coalition and a new stone speaker, magically granted with the two already in their possession to be kept by Amyria so that they can always stay in touch with the coalition.
Flamerul 5, Year of No Age (1479 hp)
INOGATE Dravitch calls Gurdis to Veltalar , the capital of ' Aglarond , theocracy ruled by his father, high priest of Erathis. The group's leader, decided to accept the invitation of INOGATE and makes an appointment for two days after fellow at Overlook, then crosses the portal created by the cleric teleporter and disappears from sight of his companions.
A moment later, Gurdis the Outcast can be found inside the temple to Erathis Veltalar. Accompanied by INOGATE Dravitch, visit the wonderful city in the far east of the continent, a splendid example of the dictates of the organization and progress as requested by the goddess Erathis his worshipers.
The leader of the Heroes Overlook, is also presented to the father of INOGATE, Deacon Dravitch , the high priest and head of government dell'Aglarond. The elderly priest gives Gurdis a powerful sacred symbol, and exchange some words with him, during which the dwarf also allows apostrophes, criticizing the autocratic way too hard and with whom, on behalf of Erathis, the state is governed . INOGATE intervene promptly to avoid a diplomatic incident, and accompanies Gurdis outside the temple, finally, a visit to Veltalar.
Meanwhile, Saradush, Syren confronts Amyria. He is githianky convinced that they have a base of operations on the natural world, does not believe that they can launch all the attacks that are unleashing starting every time from the astral sea. The Deva, in consultation with other directors of the Oak Platinum is not able to respond to the Eladrin wizard, but some informants reported that they found the transit of troops sent by githianky through the portals connecting the mortal world to the Forest Fairy, controlled by a powerful sovereign Fomorians, Cachlain , said the king from the skin of stone.
Erystelle and Morgan have heard this name during their previous adventure, while they were looking Primeval dell'Incanabulum behalf of Durkik CuorediForgia , clashed with some mercenaries from the Forest Fairy, sent by Cachlain to try to recover the precious magic book.
Cachlain controlled by one of the portals, is located in Cormyr, not far from Overlook and consequently the adventurers decide to return to the dwarven city, where he will meet with Gurdis with him and decide how to act.
Syren creates a teleportation portal connected with the portal to this Anvil Stone Temple Moradin to Overlook, and together with companions returning to the crossing in the capital of Cormyr.
now recognized posed by the temple guards to defend the passage magic, Heroes of Overlook are the heroes return to the palace, where they are warmly greeted (almost all) from Dualga, his children and Welbi.
Flamerul 6, Year of No Age (1479 hp)
Olga, the woman saved from burning in the City of Brass and convalescent left a few weeks earlier, was called into forces and has prepared some healing potions that gives to thank people for the aid received.
In the early afternoon, Gurdis just returned from Valtalar reunited with their colleagues and heads with some of them to report to Caer Overlook the council of elders on the latest happenings.
The rest of the day, takes adventurers to rest and to replenish equipment.
nightfall, Morgan you do decide to visit again Rufus Crumley in gray fort just outside the city walls. The warlock delivery man with long gray hair at the heart of a dragon that they had asked, and that he had torn from the breast of Xaracos, the red dragon killed by adventurers while they were on the trail of Sarshan.
Rufus Crumley asks Morgan if it intends to continue his studies began almost a month before dark, but the warlock for lack of time declines the proposal. At that point, Crumley put him in front of a very difficult choice: after having led on the top floor of its tower, the show, held inside a small wooden casket, placed an eye on a dark cloth. The eye seems to live its own life. The obscure character
told Morgan that the eye is a very powerful artifact, now in his possession that he might propose an unconventional hero, instead of having it engage one of his, in return for great power. adventurer from Amraive reflects on moments that seem endless. Be a root of the eyes to make way for the monstrosity sounds crazy.
E 'madness. The
certainly is. Madness and an abomination.
But the eye emits a great power, a power that wants to pass on the artifact that would welcome him inside himself. And Morgan not resist, do not want resisteren can not resist. He desires power at any cost. It accepts.
Rufus Crumley administers a powerful anesthetic, and when Morgan lost consciousness, skills, determination with precision and crazy, pull out the right eye orbit, and instead places the eye up to a moment lay first placed at the bottom of a box: The Eye of Vecna.
Flamerul 7, Year of No Age (1479 hp)
Morgan wakes up in the late morning in one of the rooms of the fort gray. It 'very weak. His sleep was troubled by visions ... it will be terrible because of the anesthetic ... certainly not. The thick head are excruciating.
know that the comrades in the early afternoon to start the cascade that generates Elsir the river, behind which is hidden a portal controlled by fairy Cachlain , but does not have enough strength to go with them and then asks Jack, Crumley's servant, to deliver a letter to an anonymous Gurdis in which he asks him to leave without him, that will reach them later.
receipt of the letter, although surprised, the adventurers decide not to postpone the start and start galloping toward the magic portal: with or without the intention of finding a warlock from the King's skin and understand why stone is helping githianky in their plan of conquest.
reached the waterfall, the characters enter the cave where he hid behind some runes etched on the floor bordering the portal and activate it, moving into the wild world of the Forest Fairy, ground source Erystelle and Syren.
's dark when they arrive and find themselves in a large circle of stones. Not have time to accustom their eyes to the darkness that are attacked by a group of firbolghi fighting vehemently but without intention to kill.
After the first moment of surprise, the Heroes Overlook firbolghi can overwhelm and stun him.
Soon after, the adventurers make their way to a cave not far away, the entrance blocked by a rudimentary wooden door. Inside the cave, two more huge firbolghi them are waiting, along with two hounds trained for combat. Also this time the firbolghi not fight to kill, but for the sake of fighting. Pyradan , which presents itself as the leader of the group, fighting skill but in the end he must submit to the force of adventurers.
accepting defeat, Pyradan claims to be a fighter in the service of eladrin Inzira , Princess of Forest Biancoghiaccio and bitter enemy of Fomorians Cachlain . Adventurers come to know from a firbolgo eladrin camp is a few miles from where they are, and ask to be accompanied up to them to get in touch with the princess.
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